Monday, November 22, 2010

Day 5: Test For Okay Making <(^-^<)

Today we made some final adjustments to our final prototype game board. We tested it out with another group and made a list of potential changes to the game:

 Changes to the Rules
 - If you land on the same spot as an opponent, you both lose one turn because you guys get into a drunken brawl.
 - During any time, you may go any direction, but you  must go only in that chosen direction.
 - You start at the dorm (instead of at the party) and draw two random "Party" cards to determine which parties you will stop by during the course of the night. After making your two party stops, you will have to make your way back to the dorm first. There will be 12 party cards.

Extra Ideas
 - Add arrows on the board for intersections to know how spaces correspond with one another.

Day 4: Three Working Hard Man Work Streets ^_-

Parag, Mike, and Andrew met up on Sunday night to work on the game prototype. They finished up a temporary board using a enlarged print-out of a New Brunswick (College Ave Campus). They figured out how many spaces would be places on each street depending on whether or not it was a regular route or a short-cut route. The final game board will be manipulated in Adobe Photoshop CS5 and most likely glued onto a thick foam board.

The actions for both the Cop and Crime Alert! cards have been written and just need to be transferred to the actual cards for the final version of the game. We have game pieces for the board, thanks to the professor, that we most likely will use unless other alternatives are found.

Wednesday, November 17, 2010

Day 3: Day of Hard Working So Much Good Time ^o^

All members of the group were present today (as always). Parag and Mike continued working on our hand drawn prototype where we will be measuring the appropriate number of spaces for each road/short-cut path. Andrew worked on putting together a rough draft of our rules (not finalized). Jen worked on the design of the cards (Police Cards and Crime Alert! Cards). They will be printed out and taped onto thick cardstock paper.

Some additional ideas we have:
 - remove weapon cards to simplify the game
 - possibly include a jail location

We're going to meet tomorrow (Thursday) both in the morning and in the evening to get some more work done with the board.

Wednesday, November 10, 2010

Day 2: >_< Super Lucky Taste Day!

Today we worked on drawing out an accurate prototype of Crime Alert on poster board.  Mike and Parag traced out the streets to scale in order to figure out the appropriate number of game spaces.

For the actual board, we captured a screen shot of a map of the College Avenue campus (and local residential areas).

We will be editing the screen shot using Photoshop CS3 in order to create our board with final game spaces and icons. We will also be highlighting different paths with different colors in order to differentiate between dangerous paths, safe paths, and short cuts.
Our current plan is to eventually print out our finalized game board using a giant printer and attach it to foam board.

We also finalized the layout and design of our blog (what you are currently reading).

Wednesday, November 3, 2010

Day 1: So Happy Fun Day! ^_^

Today was fun. We took a map of New Brunswick (mainly the College Ave area) and marked out Danger Zones, Safe Zones, Short Cuts, Home Base, and Party Spots (Start). Whooo!

Possible Danger Zones: 
 - Union*
 - Richardson
 - Alexander Library
 - Train Station*
 - Brower
 - Denier Park
 - Student Center
 - College Ave & Stone Intersection
 -  Lot 26
 - Hardenburgh & Condict Intersection
 - Lot 8*
 - Hamilton & Easton Intersection**
 - Voorhees Mall

*EXTRA DANGER!
**CAR DANGER!

Safe Streets:
 - Bishop
 - George
 - Seminary
 - College Ave
 - Easton Ave

Party Zones:
 - Huntington
 - Richardson
 - Easton (& Courtland)
 - High
 - Easton Apts
 - Central (& Delafield)

Potential Short Cuts:
 - Voorhees
 - Lot 8
 - b/t Mine & Stone